I’m trying to make an asteroids game and want to play with the physics. My sprites are glued to the faces of 10x10 cubes that are .01 width.
When I add a rigidbody component the cubes rotate on the x and y axis slightly as soon as the game is started. I have them locked for rotation in the x and y direction and locked from movement in the z direction.
Also gravity is turned off for them. Is there an explanation for why the x and y rotations re-calculate or change when a game is started?