I have a gameobject with both a rigidbody and meshcollider attached to it currently, and a floor with a box collider attached currently. I have made sure it isn’t the thinness of the floor’s box collider, and I’ve looked for every possible incompatibilty between colliders online, and I’ve tried out several combinations, but the mesh/rigid keeps falling through the floor.
Make sure neither of the colliders have ‘isTrigger’ enabled.
Neither do @mattmjarvis
Fixed it with making both objects have a box collider, idk not working with one a mesh. Should it?