Hi, I have a character with a rigidbody that jumps forward using root transformation from the animation (basically, the jump animation moves the character forward).
This then leads to a secondary falling animation that plays whenever the rigidbody’s Y velocity is < 0.
My problem here is that the character falls directly down, and I would like it to keep the momentum from the jump animations.
On a similar fashion, if Im walking towrwards a ledge I would like to fall keeping that momentum too.
Any ideas what kind of code solution Im looking for? Im using C#, but Im more of an artist rather than a coder.