My rigidbody movement i bumpy when i move, the camera shakes and the raycast that I send out forward is unreliable because of the shaking. The rigidbody is quite slow so I have to have high force when I move which results in when i turn it’s like I’m on ice.
void Update () {
Vector3 speed;
float sprint = 1f;
if((Input.GetAxis("Forward") != 0 || Input.GetAxis("Sideway") != 0) && grounded){
if(Input.GetAxis("Sprint") > 0){
sprint = sprintFactor;
}
else if(Input.GetAxis("Sprint") < 0){
sprint = 0.5f;
}
else{
sprint = 1f;
}
//Move
speed = (Input.GetAxis("Forward") * moveSpeed * transform.forward * sprint + Input.GetAxis("Sideway") * strafeSpeed * transform.right) * Time.deltaTime;
//Jump
if(Input.GetAxis("Jump") > 0){
speed.y = jumpPower;
}
rigidbody.AddForce(speed);
}
}