Hello Unity community,
I’ve created a small space ship and I added a RigidBody to it. A script asks for user inputs and moves the ship accordingly by applying forces/torques. But if I also add a collider, the ship movement is still possible but much slower than without the collider.
Why does that happen? Any ideas?
Greetings
BrightBit
PS: There’s also a small “planet” in the scene with a sphere collider on it. Adding a rigidbody or removing it, doesn’t change anything.