Rigidbody.MovePosition alternative

Hello, is there any Rigidbody.MovePosition and Rigidbody.MoveRotation alternative for PhysicsBody?

Thanks

The equivalent is moving the body with its velocity or AngularVelocity. There is a helper function in PhysicsVelocity for this: PhysicsVelocity.CalculateVelocityToTarget

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I also recommend checking out the 5e. Kinematic Motion sample and associated script.

Is there a simple way to do this so it moves similar to Translation.Value += Velocity?

I would like to move the position of a rigidbody, while at the same time, the rigidbody reacts normally to gravity and the built in systems. I know there is PhysicsVelocity.Linear += Velocity, but this creates a sliding movement vs snappy controls.