Stupid question: If I want to translate a rigidbody object the documentation suggests using Rigidbody.MovePosition istead of Transform.Translate so that the object does not skip steps between positions in fast movements.
Is there an easy way to make Rigidbody.MovePosition translate along local space or is it world space only at the moment?
Ttransform.Translate uses local space by default, as I understand it.