rigidbody not interacting with rotating plane

I have looked around but can’t seem to find an answer to my problem. I currently have a plane rotating around its y axis (picture a spinning record).

I am trying to drop a cube onto the plane and have it move along with the plane, however it collides with the plane and then stays in the same position.

I am using a mesh collider for the plane (have also tried box collider) and a box collider for the cube. Both have rigidBodys and I am rotating the plane using “transform.Rotate()”.

Never mind, I’ve answered it myself - Im moving the Transform and not the rigidBody therefor there’s no physics.


rigidbody.MoveRotation()