Rigidbody Not Working .

I am taking the Unity Learn course - Unity Essentials: 3D Essentials.

I am on the second “mission”, and am adding physics to a ball to make it fall with gravity. I added the rigidbody component to a sphere gameObject. When I entered play mode, and the ball teleports about 2 units up and then stays there.

What am I doing wrong?

Sounds like you might have a cube collider somewhere that’s bigger than you think. It could be there’s a cube collider placed at the same location, which would cause the ball to just get snapped on top and sit there on top

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