Hello!
I instantiate an object and attempt to add a rigidbody to it, using this code.
skeleton = Instantiate(skeleton,myTransform.position,Quaternion.identity) as GameObject;
skeleton.animation.Blend("waitingforbattle");
var rb:Rigidbody;
rb = skeleton.AddComponent(Rigidbody);
I also have a simple terrain, and set the above myTransform to 100, just to make sure he is well above the terrain, and he falls through. I also tried to add a mesh collider to this object
var mc :MeshCollider;
mc = skeleton.AddComponent(MeshCollider);
and he still falls through the floor.
Why is it that the object keeps falling through the floor? What else do I need to add?
-Matt