Rigidbody parenting collisions question (katamari effect).

Ok, I used this simple code in a rigidbody object and the object tagged as "player" is another rigidbody (sphere) that I can roll away.

var pegou = false;
function OnTriggerStay  (other : Collider) {
    if(other.gameObject.tag == "mao"){
    pegou = true;
}
}
        function Update() {
        if (pegou){

        heldObject = gameObject;
        heldObject.transform.parent = gameObject.FindWithTag("Player").transform;
        heldObject.GetComponent(Rigidbody).isKinematic = true;
        }
        }

it works, the other object is parented the way it needs but I want the other rigidbody becomes part of the first object (father) at all, it means collide with the ground and change the way the fatherwalk. Is there a way??

Remove the rigidbody from the new child entirely, its collider should work correctly with the ball's rigidbody