I have a rigidbody with a mesh collider that is basically a ring around a pole (my collider). My problem is that once i start up my scene, physics causes the ring to fly off of the pole once it hits a stopper at the end of the pole.
My question is, how do i keep the ring from leaving the pole. I’ve tried using a box collider and a mesh collider on the pole, but neither seem to prevent the ring from leaving the pole. From what i’ve read, i’m not allowed to use a meshcollier on both the pole and the ring, so if i do use the box collider on for the pole, am i ok to use the mesh collider for the ring?
Also, would it be better to create a script to keep the ring on a particular axis?
Thx for any help