We’re having trouble getting objects to collide reliably in Unity 3.5. The attached bare-bones example Unity project illustrates the problem: spheres are periodically given a force directed at a plane, and they should bounce off the plane, but instead pass straight through.
Please note that:
- the ball has a sphere collider that is not trigger
- the ball has a rigidbody with collision detection set to continuous dynamic
- the wall has a box collider that is not trigger
Shouldn’t the ball collide with the wall? Are we missing something? Is this a known issue? Is there a workaround?
Thanks in advance for your thoughts!