rigidbody problem

hello everyone.

I’m working on a flight simulator in unity, and I made the aircraft in blender 2.71.

When I import the model to Unity, I have a problem. The aircraft is falling through the terrain.

Help would be appreciated, Danny.

Maybe add collider to it ? If u added rigidbody and checked Use Gravity u need to have collider to stop it falling thru terrain

I have mesh collider, and it’s still falling.

remove it and make a box collider with is kinetic ticketed

Yup use box colider

it’s not working. what i need to mark in the rigidbody and the box collider?

use tick garvity n rigidbody and make a collison on the other game object

Thanks, I used the box collider and it works!
But there is one problem:
I don’t know how to hide the wireframe that goes around the object because of the box collider.
How can I solve that?

Never mind.
I’ve already solved that.

Thank you for your support, Danny.

plz gothrough this!!