hello everyone.
I’m working on a flight simulator in unity, and I made the aircraft in blender 2.71.
When I import the model to Unity, I have a problem. The aircraft is falling through the terrain.
Help would be appreciated, Danny.
hello everyone.
I’m working on a flight simulator in unity, and I made the aircraft in blender 2.71.
When I import the model to Unity, I have a problem. The aircraft is falling through the terrain.
Help would be appreciated, Danny.
Maybe add collider to it ? If u added rigidbody and checked Use Gravity u need to have collider to stop it falling thru terrain
I have mesh collider, and it’s still falling.
remove it and make a box collider with is kinetic ticketed
Yup use box colider
it’s not working. what i need to mark in the rigidbody and the box collider?
use tick garvity n rigidbody and make a collison on the other game object
Thanks, I used the box collider and it works!
But there is one problem:
I don’t know how to hide the wireframe that goes around the object because of the box collider.
How can I solve that?
Never mind.
I’ve already solved that.
Thank you for your support, Danny.
plz gothrough this!!