Don’t know if this is the right area for a rigidBody question but her goes.
Is it possible to weight objects? IF I drop a a hammer in outer space with no wind resistance it fall no mater what orientation I set it in. But if I drop a hammer off of a building in a horizontal position the wind would cause resistance on the handle and the heavy side of the hammer would point down.
How would I incorporate this in to an object with gravity turned on?
I think the answer would be yes. Unity’s physics engine would force the hammer head to point down, ahead of the lighter handle.
How I would try this is just this… Make an empty object, call it hammer. Put in two rigidbodies, one called handle, one called head. Adjust the position of each. Attach sprites, or textures if you want so you can visually see what happens when you run the program. Finally, adjust the weight of each body. Press play. See what happens.