rigidbody question...

my player object has a rigidbody attached to it.

when it collides with other objects it gets very unstable and starts to shake my model…

is there a way to reset the rigidbody so it doesn’t get so squirly?

i have a configurable joint attached as well.

You might want to try changing the Interpolate option on the rigidbody component.

Sometimes, rigidbodies ignore collisions when isKinematic is activated…

that works.
if i switch isKinematic on for a frame and then back off the ‘squirliness’ stops.

seems like a kludgy solution though.

any other ideas out there??

Is the freezeRotation set to true?

no. i’ll try that!