my player object has a rigidbody attached to it.
when it collides with other objects it gets very unstable and starts to shake my model…
is there a way to reset the rigidbody so it doesn’t get so squirly?
i have a configurable joint attached as well.
You might want to try changing the Interpolate option on the rigidbody component.
Sometimes, rigidbodies ignore collisions when isKinematic is activated…
that works.
if i switch isKinematic on for a frame and then back off the ‘squirliness’ stops.
seems like a kludgy solution though.
any other ideas out there??
Is the freezeRotation set to true?