I have two objects
- Ridgidbody2D and BoxCollider2D
- CircleCollider2D
1 should not be influenced by 2, but still recognize touches. How does it work?
I have two objects
1 should not be influenced by 2, but still recognize touches. How does it work?
Use a trigger collider and Unity - Scripting API: MonoBehaviour.OnTriggerEnter2D(Collider2D)
In addition.
You could use layers and adjust collisions between layers in Porhect settings