Hi, I’ve a series of rigidbodies stacked on top each other in a column. When they come to rest on top of each other, I was hoping that they’d go to ‘sleep’ as they’re velocity is less than the sleep velocity. However, according to the documentation if there is a collision with another rigidbody this will automatically wake them up, even if that rigidbody is also stationary. I’m assuming this is happening in my case, as the rigidbodies have a velocity of 0,0,0 yet they won’t go to sleep.
Can anyone suggest a way around this? I was initially going to try and remove their rigidbody component at runtime, but this doesn’t seem possible. Essentially what I want is the rigidbodies to act under gravity and collide with each other, and then when they have settled, lose their physics behaviour.