Hi,
We have larger world within one scene where the player can travel on the x and z from -4096 to 4096. Now the player animation works all fine and needs a much higher distance to start misbehaving. But the rigidbodies start the mess up already at about -2500 on one of the axis.
When dragged from the Project folder into the scene, if enough far away from the terrain is placed in midair and gravity has no affect on it, if dragged directly onto the terrain the rigidbody starts to change all its translation and rotation values very fast and spins around somewhere in space.
Any information on what the limitations of a rigidbody is or even better a workaround or a solution on how to get it to work at those distances?