Rigidbody to follow player around

Hi all,

I currently have a group of rigidbodies (my enemies) looking at the player as he moves. I need to go a step further and have them transform forward toward the player upon him moving. This is currently what I have for the enemy looking at the player:

public class EnemyLook : MonoBehaviour {

	public Transform target;
	
	void Update () {
		transform.LookAt(target);
		

 
	}
}

This is my script for player movement:

void FixedUpdate()
	{
		float moveHorizontal = Input.GetAxis ("Mouse X");
		float moveVertical = Input.GetAxis ("Mouse Y");
		
		Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
		
		rigidbody.AddForce(movement * speed * Time.deltaTime);
	}

I’m still getting to grips with C# and Unity so any help will be greatly appreaciated.

Thanks

This will help get you started ;).