rigidbody.velocity or transform.position

Hi,
When I use rigidbody.velocy = new Vector3(x,y,z); in a low-end (cheap) smarthphone it calculates wrongly the distances (my script stops the gameObject at a certain distance),
so I thought rigidbody.transform.position may not have that error.
Does it have it?

Thanks

@klarax gave the solution :slight_smile:
tryy using FixedUpdate function instead

try using FixedUpdate function instead