I have a starship shooting smaller missiles at larger enemy rockets. I am currently using a LookRotation/Slerp/Translate function to make the rocket a homing rocket, which is tracking targets effectively. I am also using an OnTriggerEnter and Rigidbody/Collider to detect their collision and subsequent explosion.
I believe mixing Rigidbody elements and Transform directions are not ideal, and am seeing some anomalies. Any best practices that I can be turned on to? What I have works OK, but I would imagine there are better solutions.
Any thoughts would be appreciated. Thanks!
Jonathan