I have 2 rigidbodies each setup with a collider and the default bouncy material
When the first rigidbody hits the second one it goes to a full stop.
Is that normal behavior? Is there a way to have them bounce against each other instead?
FYI they are not set to kinematic. If I set one of them to kinematic it does bounce but then it creates a problem were the object is now able to get out of the playing field’s limits that are setup with colliders.
Thanks.