I’m trying to set up a character with a RigidBody, but I don’t understand something happening with it. I’m using gravity on it, but is like there’s something pushing it upwards canceling the gravity out. If I set the weight really low, around 1, it actually starts moving upwards instead of down. If I set it higher it just moves down really slowly. I made a cube with a rigidbody and made sure it had the same settings, it falls completely normally.
I’ve poured over the scripts on it and there is nothing like rigidbody.AddForce telling it to move up. It has 0 drag on it. I just don’t know what the problem is with it.
You might want to check your gravity force setting.
-9.81 is what I use since it matches the earths gravity.
Then I think the mass of the object may be more predictable.
edit, project settings, physics, set the y setting to -9.81
I just checked that, it was at -9.81 by default. That’s not the issue. It has to be something with the asset itself because another rigidbody with the same settings acted differently in the same scene.