rigidbody2D.AddForce causing other objects to float away

I created a 2D pong style game in which the ball’s velocity changes based on a condition. However, as the value for AddForce increases the player objects begin floating away from the ball. Only logical explanation I can find is the force coming from the ball is causing it.

Has anyone experienced this before?

Is there anyway to remedy this?

Will rigidbody2d.velocity cause the same issue?

You can Freeze your player’s x position, or you can remove your rigidbody from your players and use transform.Translate() instead,