line5 is true, cuz line 7 prints 0.
line 7 angular velocity used because there is no velocity in code. I don’t know why.
Using newest Visual studio, unity version.
I know why.
I also attached FixedJoint2d component at the object.
If I disable this component, Addforce works.
But this FixedJoint2D is not connected to anybody.
Then this means I can’t use FixedJoint2d and Rigidbody2d both?