This is my test code:
public void OnButtonClick()
{
m_objBall.GetComponent<Rigidbody2D> ().AddForce (transform.right * 1000);
return;
}
Click the button to shoot ball, why different phone speed and effect are not the same?
Must AddForce be called in FixedUpdate?
Android 6.0 ball speed is slower!
Android 5.0 ball speed is faster!
why???