Hello!
I have a simple question with colliders and rigidbodies just for 2D. I have a character gameobject with a Rigidbody2D attached to it with a circle collider, this also has a child gameobject with an extra collider in the child which is not a trigger. Now considering that the character is always going to be moving around, must I have a Rigidbody2D also attached to the child colliders?
The reason I’m asking is because I’ve read around on the interwebs that if a “solid” collider does not have a Rigidbody attached to it Unity assumes this collider is static and does not move and therefore saves on performance. So does the fact that the parent collider has a Rigidbody automatically let Unity know that these other solid child colliders will also be moving around?
Any help will be really appreciated
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