When i touch the screen the player flaps and move, but sometimes it does not move, i think it might be relate to sleeping mode, but i change to never sleep and this bug persists. now i think it might be a build error, because in my editor the game runs perfectly, any thoughts?
Most likely you’re doing input per-frame (Update callback) and changing physics which by default doesn’t run per-frame but instead runs in the fixed-update (FixedUpdate callback) and your logic means that you’re missing the physics action if you assume a change per-frame is processed by physics. By default the fixed-update happens at 50hz but your frame-rate could be anything.