Hello,
I’ve stumbled upon a serious problem.
I create three square objects and placed them like this:
under them there is a simple Box Collider 2D object which they fall on to.
And the problem is no matter what I do, after the boxes land on each other after the launch
they a bit like shift off of each other, and I cant fix it.
In detail the upper block “c” first goes down to the Y -2.36 but then slides up a bit to Y -2.35.
I tried to create a material with the bounce set to 0.
Linear drag set to 0, angular set to 0, constraints on the axis X.
nothing helps.
Don’t know what do to, please help me.