I’m trying to detect whether 2 objects with Collider2D touches during scenarios where time is stopped. (Time.timeScale set to 0) However the Rigidbody2D.IsTouching method only update its contacts when time is not frozen, so I’m out of luck here.
Is there any other way to get it to work?
Rigidbody2d.overlapcollider can be used to do manual checks of collisions. returns an array of colliders that overlap.
heres the documentation.