I was trying to make a atari breakout style game for fun but I got this while doing the script for the ball I encountered and error that confused me so much the exact error is:
“error CS0119: ‘Rigidbody2D’ is a type, which is not valid in the given context”
I am really new to unity and c# so I dont know what to do. I tried searching it up but didnt find a answer.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallScript : MonoBehaviour
{
public float speed, multipler, constatspeed;
public Transform startPoint;
private Rigidbody2D myBody;
private bool canMove;
void Awake()
{
myBody = GetComponent(Rigidbody2D);
print("Awake Function");
}
void Start()
{
print("Start Function");
}
void Update()
{
}
}