I can’t get the Rigidbody2D to work properly. The Rigidbody2D falls through platforms with colliders and decreases the y axis value in increments, such as by -100, depending on the gravity scale and not gradually as it should. In other words the gameobject doesn’t fall it like transports to values by -100. The game will start and then immediately it will go to -98, then wait a couple seconds then go to -198, then a couple seconds then -298 and so forth.
I have tried creating another game object and put collider and rigidbody2d and it still does the same. I have also reset the Physics and Physics2D in the Project Settings. This is happening with no script attached to the game object.
The Gameobject with the Rigidbody also has a collider.
Has anyone experienced this, I would appreciate the help.
See the pictures to see the settings and scene view.
Sounds like you’ve set the fixed-update time to something very large in the Time Manager.
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Thanks for the reply but I never touched the time manager settings. Let me check it.
You were right. For some reason the time had been changed so I reset the the settings and it is working well so far. Thanks again!
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