Rigidbody2D.useGravity ?

I use to work with the 3D physic but I have to move to the 2D system.

Well then it is pretty easy since I just have to rename the component name but not sure why the useGravity is not available in the 2D.physic?

Did I miss something?
Could the 2D physic works another way?

Thank you! :slight_smile:

You can use gravityScale set to zero to give the same effect however this also lets you change how gravity affects it in a more subtle way should you require it.

Thank you!