Rigidbody2D Warning and Error messages

I’m working from the book Unity 5.x Game Development Blueprints and I’m on the Mobile Endless Game (aka Flappy Bird clone). I’m receiving a Warning message and an Error message in Unity about my Rigidbody2D object. Not really sure what’s going on since the code I’m using seems to be correct according to the other posts I’ve found. I’m also having trouble with getting the .AddForce() to work - this is probably because the Rigidbody2D isn’t working.

**Here’s the messages I’m getting: **

Here’s my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//[RequireComponent (typeof(Rigidbody2D))]
public class PlayerBehavior : MonoBehaviour {

	[Tooltip("The force which is added when the player jumps")]
	public Vector2 jumpForce = new Vector2(0, 300);

	// If we've been hit, we can no longer jump
	private bool beenHit;
	private Rigidbody rigidbody2D;


	// Use this for initialization
	void Start () {

		beenHit = false;
		rigidbody2D = GetComponent<Rigidbody2D> ();
	
	}

	// Will ne called after all of the Update functions
	void LastUpdate () {

		// Check if we should jump as long as we haven't been hit yet
		//if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0) && !beenHit) {
		if (Input.GetKeyDown(KeyCode.Space)) {

			Debug.Log ("jump!");

			// Reset velocity and then jump
			rigidbody2D.velocity = Vector2.zero;
			rigidbody2D.AddForce (jumpForce);

		}
	}

	// If we collide with any ofthe polygon colliders then we crash
	// other: what we collided with
	void OnCollisionEnter2D (Collision2D other) {

		// We have now been hit
		beenHit = true;

		// The animation should no longer play, so we can set the speed to 0 or destroy it
		GetComponent<Animator>().speed = 0.0f;

	}
}

line 13 private Rigidbody2D rigidbody2D

you were trying to Get a Rigidbody2D component and place it into a container suitable for only the regular Rigidbody