Hi
I have three sprites:
-character with rigidbody2D and box collider 2D
-two sprites with box collider 2D
When character touch one of them, there is no gravity and it can walk through second sprite. Any help? I’ve compared every setting to other working project.
How are you moving your character? It sounds like you are using Transform.Translate. This function will ignore collision. You are going to want to either use RigidBody.MovePosition OR adjust the RigidBodies velocity OR something like RigidBody.AddForce.
Hope this helps!
Yeah, it works. I used transform.velocity. Anyway, thanks for help