Hi,
all is in title, using rigidbody with continuous detection make them randomly freezing (or some sort of waiting state) when colliding.
These freezes can be as long as several seconds. I don’t think this is normal.
Maybe this is a performance issue since im on a old dell latitude E6410. Anyone else ?
Unity 2018.2.2f1
Edit:
Only seen on jointed rigidbodys (configurable joint), didn’t try unjointed.
Without code or more information there is nothing we can do to suggest. Perhaps it’s a friction issue? You weren’t specific if the freeze was local to physics or the game froze. Or unity version. Or anything. Can’t read minds