RigidBodys freeze at collisions by using continuous detection mode.

Hi,
all is in title, using rigidbody with continuous detection make them randomly freezing (or some sort of waiting state) when colliding.
These freezes can be as long as several seconds. I don’t think this is normal.
Maybe this is a performance issue since im on a old dell latitude E6410. Anyone else ?
Unity 2018.2.2f1
Edit:
Only seen on jointed rigidbodys (configurable joint), didn’t try unjointed.

Without code or more information there is nothing we can do to suggest. Perhaps it’s a friction issue? You weren’t specific if the freeze was local to physics or the game froze. Or unity version. Or anything. Can’t read minds :slight_smile: