Has anyone created a rim lighting shader? like an incidence edge effect or fresnel edge effect, maybe with built in lightmapping//
http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html
Thanks
S
Has anyone created a rim lighting shader? like an incidence edge effect or fresnel edge effect, maybe with built in lightmapping//
http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html
Thanks
S
have you seen this?
Thanks, will have a play.
Cheers
S