Hi guys.
Sorry I am a beginner.
I read this code:
Hey,
I would like to mix self-illuminated bumped specular and rim lighting shaders into one. Unfortunately I have almost 0 knowledge in writing shaders. I would be so grateful if someone could help me out with this. And I think other people who google it would be also happy to find this question already answered
Rim lighting shader is here…
Shader "Example/Rim" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_BumpMap ("Bumpmap", 2D) = "bump" {}
_RimCo…
so I know how to use rim light in Self-Illumin
but…I have another question.
how to make the rim to shadow?
or just cover color up
because rim light can’t use dark color
I want to make an edge look like a black shadow in Self-Illumin.
BTW…
I want to make this shader because I want to make stockings
or I am wrong?
This should use other methods?
bgolus
April 10, 2018, 5:56am
2
Using a shader that does something like what a rim light shader does is a good direction, but you need a shader that changes the diffuse / albedo color instead of adding a glow. For that you’d have to write a custom shader yourself.
Thanks for the answer.
I try
I study hard
(;з」∠)
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