Dear Unity users!
I have made a new tutorial series on vertex shaders, and making your own interactive Ripple water shader, using not only shader language, but also C# scripting. I have tried to be as clear as I can where needed, and forgive me for some bad english here and there, I’m natively from The Netherlands. It became a pretty long tutorial, of a total of 70minutes.
Hopefully this will be useful, and if it’s so, please leave a comment here, or on Youtube vid.
Part 1/3
Part 2/3
Part 3/3
lots of love!
PeerPlay