Ripple Water Shader - Unity CG/C# Tutorial (70min video)

Dear Unity users!

I have made a new tutorial series on vertex shaders, and making your own interactive Ripple water shader, using not only shader language, but also C# scripting. I have tried to be as clear as I can where needed, and forgive me for some bad english here and there, I’m natively from The Netherlands. It became a pretty long tutorial, of a total of 70minutes.

Hopefully this will be useful, and if it’s so, please leave a comment here, or on Youtube vid.

Part 1/3

Part 2/3

Part 3/3

lots of love!

PeerPlay

2 Likes

Wow. Nice! Very nice!

This is fantastic!

Hi , I followed the tutorial , and did the things exactly same as shown but the sin wave is not visible for the bigplane prefab for my project . when i am applying the same shader to the unity plane then it is showing sin wave . I am not sure if i am doing it wrong or there is some other issue . please help . i am using unity 5.0.0 on window system