Rise Of Boreas - Arena Tech Demo III - IMAGE HEAVY

Here is an update. Remember this is just a tech demo, not the game. It showcases combat, AI, and pathfinding. There is one annoying visual bug - when monsters are at the edge of melee distance they stutter as they alternate between melee attack and chasing the target.

Video and Binary links are HERE:

FYI my file hosting site is lame, will be changing tomorrow night - anyone know of a good free one (over 200mb per file)?

Controls:
Q - toggle melee attack
T - toggle torch (put it away to hide)
Z - toggle sneaking (make sure your torch is away!)
1-6 - Cast a spell
WASD - move
Mouse - mouselook
LMB - select a target
MMB/ESC - clear all targets
TAB - cycle through targets
I - inventory/skills

megeupload, could try it

Uploaded some videos:
Watch them full screen on 1080p for best results.

Video 1
Video 2

Adding in some screenshots as worm bate…



More shots:



bumping

Not bad but I would increase contrast and light.
I know that probably you want to give your game that atmosphere of dark medieval ages but still you want also to give to the player some GOOD visuals and IMHO your scene is too dark and flat.
I think you should work a bit more with lights and maybe slightly increase env light.

It’s like that because I have implemented the ability to sneak and hide in shadows (for player and a rogue in the Arena). This is not the game - only a combat tech demo.

Thanks for feedback as I will definitely keep this in mind when building the game scenes.