Rise of Legions: Fall of Rome

Currently still putting together a team and we are accepting applications for any one who thinks they can add to the project.

Lore

Rome is was the most powerful empire known to man who’s reach spread across the known world bringing peace and order to all. Rome has now fallen, and the world has once again been plunged into chaos. Among this chaos is you, a conqueror in the making. After winning countless battles you have earned enough prestige to be invited to one of the factions fighting to replace Rome as the next world power.

Will you remain dedicated to your Faction and do your duty to increase its power. Or will you leave and start your own Faction composed of other online friends, and join the fight for global power.

Game Style

King of the Hill based where you enter the battle with a group of soldiers under your control and fight to control Nodes on the map gaining points for victory.

Armor

The basic set will be Roman armor but this can be custimized as you unlock more and more armors. Creating your own unique look when entering battle.

Weapons

The main categories will be Sword, Hammer/Mallet, and Pistol/Rapier. Each of these catagories will have different makes and models of each weapons along with attachments once again adding a unique personalized feel to your character.

Units

Player Control Character

Units under control of player

Nodes

These will act as the capture points, defeat the soldiers defending it to obtain it and gain points, the more Nodes you control the faster you collect points.

Example 1

Example 2

Online Play

This game will have the first occurrence of what we are calling the “World Map” which will be a map that shows what current factions hold control over certain regions of the world. This will change dynamically as players challenge each other for their factions. Its sounds a little hectic but we have controls in place so it will be consistent yet flexible at the same time.

Accepting applications for additional team members

Screens please!

Ive got nothing to present at the moment, everything here is very up and coming stuff. Im the only guy working on this so I expect it to take about a year before it is near completion.