So, recently I played Risk Of Rain. I thought, "Man, this is really laggy. It’s made on Game Maker, so even for what it is, it’s rather good.
So, I thought, with my limited knowledge in the scripting world, why not rewrite it in Unity and try it here instead? With quite a bit of optimization, it’ll probably run better than it does normally. Of course, this is asking a lot, since it has thousands of things on-screen sometimes. But I’m gonna try.
So, Progress Tracker:
Gameplay, 1% (Only movement is done)
Enemies, 0%
Items, 0%
Objects,0%
Original Content, 0%
New Content, 0%
TODO list:
–Add Enemies, Items, and other objects
–Add the Random Stage gen
–Add the Stages Themselves
–Optimize it to be the same/better than the original performance wise
So yeah, there’s obviously not much at all right now. But I’m working on it.