I am using the Rival Character Controller, and I am getting the following error in my scene from simply adding the First Person Character and Player and following the guide in the docs:
https://philsa.github.io/rival-doc/StandardCharacters/stdcharacters-firstperson.html
Potential Bug in the Rival DOTS Character Controller?
InvalidOperationException: FirstPersonCharacterMovementJob.JobData.CollisionWorld.EntityBodyIndexMap is not declared [ReadOnly] in a IJobParallelFor job. The container does not support parallel writing. Please use a more suitable container type.
Unity.Entities.JobEntityBatchIndexExtensions.FinalizeScheduleChecked (System.Boolean isParallel, Unity.Jobs.JobHandle prefilterHandle, System.Void* prefilterData, Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& scheduleParams, System.Boolean& executed, Unity.Jobs.JobHandle& result) (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/IJobEntityBatchWithIndex.cs:890)
Unity.Entities.JobEntityBatchIndexExtensions.ScheduleInternal[T] (T& jobData, Unity.Entities.EntityQuery query, Unity.Jobs.JobHandle dependsOn, Unity.Jobs.LowLevel.Unsafe.ScheduleMode mode, System.Boolean isParallel) (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/IJobEntityBatchWithIndex.cs:665)
Unity.Entities.JobEntityBatchIndexExtensions.ScheduleParallel[T] (T jobData, Unity.Entities.EntityQuery query, Unity.Jobs.JobHandle dependsOn) (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/IJobEntityBatchWithIndex.cs:272)
FirstPersonCharacterMovementSystem.OnUpdate () (at Assets/Rival_StandardCharacters/FirstPerson/Scripts/FirstPersonCharacterMovementSystem.cs:166)
Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/SystemBase.cs:409)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:583)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/Stubs/Unity/Debug.cs:19)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:588)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:523)
Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:583)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:529)
Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:583)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:523)
Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ScriptBehaviourUpdateOrder.cs:426)

