River Town

What is River Town?
River Town is a single-player rural-themed Role Play inspired by the classics, such as Harvest Moon, The Sims or Rune Escape. In River Town player comes into possession of a farm, and can populate his little rancho with a variety of animals, pets or crops. The town is settled by villagers with highly contrasting personalities, making the game an engaging combination of farming and social experience. What is unique about River Town is that player can create their own script about what they want to happen, with whom and when. Every action a character does affects not only him but all people around as well, which might lead to some crazy stuff!

Features
For a full feature set please visit our Kickstarter page.

  • Crops - Choose from a wide variety of plants (fruits, vegetables, flowers) and trees to populate your farm. Some of them are required to be seeded only at a certain season, while others need a hothous.
  • Animals - Buy, feed, breed and take care of your farm animals.
  • Pets - Several pets to take care of. Some pets have special functions - dog, for instance, might help you with keeping wild animals away.
  • Villagers - Every single person living in River Town is entirely unique and introduces different storyline. Some villagers might find you inspiring to change their behaviour and goals, some might try to avoid you, while some others even attempt to stalk you if they are extremely amazed by your person. They behave differently towards you as a stranger or a best friend, so take that into account.
  • Date Marry - Finding a second half is a strong part of the River Town storyline. It’s possible to date, propose, marry, live together and finally raise a child.
  • Festivals - Each season brings a set of different festivals organised by the town population. Participation in these might be a great chance to integrate with villagers or win precious prizes.
  • Cooking - Discover new meals by watching TV series in your TV or experiment on your own. Serve your dishes for a dinner, share it with others or participate in cooking contests.


Thank you for your time! I hope you like the game, we’re very opened to your feedback and thoughts, so go ahead and write us a couple of words :slight_smile:

Saving Game is basically done.
Game can be saved now by simply going sleep at home. All the progress such as date, plants, items and villagers’ relationships are now stored in the file.

Next step: Tools.
Tools, unlike the regular items, have some special action assigned and can be picked through a radial menu. Also - running will be disabled while holding a tool in hand.

Sample tools:
Watering can, Sickle, Hoe.

Reserved.

Looking really good! Check out my farming project, its multi-player :).

Cant wait to see what your game looks like when its released!

Thanks a lot. :slight_smile: How does multiplayer looks in your game? And is your project released already?

All the best
Konrad

Not released yet. At the moment I’m looking for teammates :P. But there’s a video attached to that last post. I’m setting it up so each player starts with a bit of land and players can leave their land and enter a public zone (Town, Forest for hunting, lake for fishing and so on) and in those areas there will be other players run by instance based (100 players or so). Other players will be able to come to your land and help around your plot, or shop at your custom shop for crafted items and whatnot. I have high expectations but little time to work on it lol.

Good luck. Multplayer is a bit struggle for the first time.

Well done. Can I know which tools you use for the arts? I always struggling to the arts .

Thanks. Mainly I use just Blender (like for the main character) but some of the assets are purchased.

This looks great. You seems to have very solid programming skills !
And the main character is a born photomodel ! :smile:

Also: I cant believe how many farming games are poping up lately. ._.
Never realised this genre is so popular at all.

Could you post some links/names? And yeah - the photo model is charming, but we’re arguing about the contract wage. :wink:

The progress of the game looks great so far! Keep it up! also i found that beatles and one direction comment quite funny because the media have been comparing one direction to The Beatles in England xD

Haha, didn’t know that actually. :slight_smile:

I’ll give you a quick update on what’s happening with the project.

  1. Tools are still in progress - I just left from my work (last year of Uni), so I’ll have a bit more time to spend on the game. For now, I’ll be concentrating on tools and animals, since both of those are fundamental features, and need to be polished thoroughly.

  2. GTA V doesn’t help me with game progress. AT ALL!!

Okay, great moment is coming to the project. I just have purchased Unity Pro - which will allow me to do some optimisations and make the game look even better. I’m very excited as it’s the very first time I’m investing so much money just for the software.

Also, don’t hesitate to write your thouughts as every little feedback helps.

Congratulations : )
Big money, but if you intend on keeping making games its a very good investment.

Small update on what’s happening to River Town:

Tools (Hoe and Watering Can) are now implemented in the game, however there are still some glitches and unexpected behaviours which should be fixed over next few days.
Lightmaps - Over past couple of months the only thing I was doing with my project was to ADD more and more things. I didn’t realize how fast I over loaded my project without keeping optimisation in mind. Immediately I rushed to learn all the possibilities Unity PRO gives us and have created some basic lightmaps to boost some performance. (helped:) )
New levels - in the free time I’ll be doing some level design (trying to keep design and programming progressing simultaneously)

Today, in the evening I’ll post a video footage of the gameplay. Stay tuned :slight_smile:

Working on a home level now. Will share the results soon. :slight_smile:

New character’s concept art :slight_smile:

oh, how did I overlooked the video ?

Nice progress ! Everything looks solid :slight_smile:
I noticed there are sector/map transitions from the town to the farm, are you planning alot of those transitions ?
I personally have a strange affinity for animated level transitions…
(probably comes from the good’old SNES Zelda era.)

I especially like the idea of drag drop all objects in and out ouf your inventory, very neat.

Also funny hat tie combo on the character… :smile:
(weird dithering on the bushes and shrooms though :p)