Roadmap?

The roadmap hasnt been updated to include 2020.1, can we get that updated so we can get visibility on what is planned to go into it?

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Besides, I think the roadmap is out of date:
- The "New Input System" package is in "Feedback Builds" and should be in 2019.3 as "Preview" and in 2020.1 as stable.
- "Linux support" is in "Feedback Builds" and is supposed to be stable.
- "Addressable Assets System" package is under "Development" and is supposed to be stable.

And many things that are not and are being worked on. There are many packages of the package manager in preview and there is nothing in the roadmap.

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I guess we will have a new roadmap revealed in Coppenhagen later this month.

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Yes. But they never seam to update the roadmap after telling stuff at Unite so either they should remove it or start updating it! Even under a beta period most stuff isn't included there.

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The roadmap will be updated soon. In the meantime, please rely on the post in this forum for 2020.1 confirmed features: https://discussions.unity.com/t/757615

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thanks for your detailed feedback, we will update these in the next few days (when people come back from Unite!)


The 2020 roadmap will be shown at Unite (early today but haven't been posted on the internet yet) so please can you accually add that information soonish? I feel like the roadmap never is updated.

The roadmap talk from Unite copenhagen is now available on youtube:

https://www.youtube.com/watch?v=hRJUt3voDHQ

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Accompanying blog post w/ pdf link:
https://blogs.unity3d.com/2019/09/26/unity-roadmap-unite-copenhagen-2019/

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What's GameObjects with Properties? it's in the slides but isn't mentioned at all.

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[quote=“Charles_Beauchemin”, post:5, topic: 757973]
The roadmap will be updated soon. In the meantime, please rely on the post in this forum for 2020.1 confirmed features: https://discussions.unity.com/t/757615
[/quote]
The roadmap is still not up to date: https://unity3d.com/unity/roadmap

Where is the page for 2020 Alpha?

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A shame the roadmap seems largely redundant/not worth having at this point. The information it lags behind and has no depth, so perhaps Unity is planning something better for it.

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[quote]
The roadmap is still not up to date: https://unity3d.com/unity/roadmap

Where is the page for 2020 Alpha?
[/quote]

Apparently they ARE working on it...

"Note: we are currently working on redeveloping our public roadmap website. In the meantime, please consider this presentation our most accurate representation of our plans."

Found at the very bottom of the blog post with the PDF roadmap: https://blogs.unity3d.com/2019/09/26/unity-roadmap-unite-copenhagen-2019/

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Thanks for the tip! :)

Pity we have more and more to look for things here...

[quote]
Pity we have more and more to look for things here...
[/quote]
Don't start XR then :P


Oh I guess we'll get a replacement in like 3 years or 5? It took years for them to implement a simple delete project button for the hub so don't expect anything soon


What's that? :)

They also mentioned working on this at the start of the Unite LA 2018 Roadmap talk. Nearly a year has passed since then, and things didnt improve.

The roadmap talks are an inadequate replacement for a number of reasons, including that they sometimes mention stuff in one talk that doesnt happen and just doesnt get mentioned in subsequent talks, with no way for me to track the status of the missing feature. HDRP area light volumetric support, I'm looking at you for an obvious example.

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I think SRP needs holistic approach. If we take 2019.1/.2/.3, they are different in workflows in SRPs and postprocessing.
Unity 2020 needs clear modular vision which won't change vastly from version to version, but stack new modules or fix old ones.

Why different SRP version need to be tied to only fixed Unity versions?
Unity should be one where you could use whichever SRP version you need.


Because not every part of the Unity engine is in a package yet. So there's dependencies. You can demand they change but they already are and cannot go faster.

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