I cant seem to find anything relevant about this so I thought id post it myself ![]()
Im in the process of making a racing game, and was just wondering what my best option would be when it comes to making the roads and tracks? How did the car tutorial do it, is that track a model, and then placed on the terrain?
Ive looked at how to do this without the track looking a totally separate object to the terrain, and came across the Terrain2Object script. Im going to be using Blender to make my models.
So basically, would I make my terrain how I want it, add it to Blender and then model around that?
Id much rather make my own roads than use a tool like EasyRoads etc.
Thanks, Billy
EDIT - this will also be relevant for when it comes to modelling buildings etc on hills ![]()