Robe Physics (Like the game Journey)

I have a character who is robed like the main character in journey. What I’m trying to do is make it so that wind, gravity and the characters legs push the robe around randomly, giving it a realistic feel. Can I do this using the Unity Cloth physics that are already included, or will I have to use Shroud Studio or something else. Please help

I think that you should try with the Unity Cloth physics first, see if it works, and then look for some programs that could do it if what Unity itself can offer doesn’t do the job. I will check this out myself, as I will also need ‘‘robe physics’’ in my game.