*Story:
Robo Rehab is a comedic sci-fi adventure video game where the player assumes the role of a hapless derelict “bot” with a taste for the “high life”. Scooped off the streets by a well meaning friend in a selfless act of intervention, I. R. A. Bot, finds himself an unwilling “client” of a ReTech Rehab facility.
Far from being a posh country club for cross-addicted glitterati, this “clinic”, overseen by noted ReTech scientist Dr. Evollve, seems little more than a rundown prison.
While trying to escape the clutches of overzealous attendants and security drones run amok, the player begins to unravel a sinister plot behind the facilities “tough love” facade. Corporate greed, secret political agendas and societal prejudices are all exposed as the story unfolds.
More a proof of concept for an old pen and paper adventure I penned (punny) in university, but who knows I may finish it.
Please feel free to lambaste, flame and deride ![]()
Web Demo
Reality Check: Game is a Proof of Concept (Alpha first crack at Unity) and heavily lifted from Lerpz.
*Control Notes:
1.) Standard WASD. ‘T” toggles running” Mouse buttons orbit player and mouse-steer.
2.) You can navigate just using WASD, but it is much easier to hold down either mouse button in conjunction with using WASD to mouse steer.
*NOTES about web demo:
1). The AI has been “dummied down” so that after a Player dies once the Eyebot will no longer agro.
2.) After a Player’s death - Lives, Rocket Boot energy and Health are all reset, but the Key count remains.
3.) Lightmaps are a little wonky – especially on the Cell bars.
4.) Rocket Fuel Pickups won’t give you gas; literally.
5.) You can hit “ESC” and choose reload to recharge boots, etc.
*Issues:
Minor JavaScript error may pop up if you have warnings turned on. But it isn’t a gamebreaker.
100’s of other things ![]()
Drawcalls are below 1k, but it still runs like crap on older boxes. ( like my notebook )
Playable Robo Rehab Demo clicky
/moi