I am Sebastiano Mandalà and I am one of the five people at Freejam, a small new indie group.
Together we are working on Robocraft, a new online multiplayer game totally built in Unity, for windows and in future mac and linux (why not?)
I think I remember seeing this game elsewhere and I really like the concept.
The one thing that I’m not a fan of is the fact that it’s Windows exclusive at the moment. Are there issues with building the game for OSX and Linux or are you simply not building it for those operating systems until it’s more fleshed-out? I know for a fact that Unity can build to OSX and Linux for free and without plugins or whatnot, so I’d like to see a version for those systems before I put down any money to support it.
Other than that, I think it looks great and has great potential! Don’t let it be limited by OS as that can be dangerous in the market.
Thanks for the feedback guys So mac is something we are discussing and surely next year it will be available. The web player version is unluckily impossible in the way the game is designed.
A system like this is pretty much instant success.
Just don’t forget on hyping the game, even from the very early stages of development. People love to see creation at work.
it just started speeding up. Downloading at 16Mbit/s now!
Edit: The game is sending passwords to the server without hashing them before. Change this please, alot of people use global passwords and we can’t be sure what you do with them.
The changelog will be posted on our blog soon (as usual), the reason why it is so big is something that we still have to understand in Unity. It seems like that even if we do not change the assets, just because we change code or some settings, the assetbundles are updated anyway.