Robocraft!

Hello!

I am Sebastiano Mandalà and I am one of the five people at Freejam, a small new indie group.
Together we are working on Robocraft, a new online multiplayer game totally built in Unity, for windows and in future mac and linux (why not?)

Our game can be found here: http://robocraftgame.com

and now we are also on IndieDB: Robocraft Windows, Mac, Linux game - IndieDB

If you have any question about the game, you can also ask me here :wink:

This is an old trailer, we should really find the time to make a new one:

but on youtube you can find many fan based video: http://www.youtube.com/results?search_query=robocraft&sm=3

btw, if you know how to be on the Unity Gallery, please let me know :slight_smile:

This is very cool guys!

I think I remember seeing this game elsewhere and I really like the concept.

The one thing that I’m not a fan of is the fact that it’s Windows exclusive at the moment. Are there issues with building the game for OSX and Linux or are you simply not building it for those operating systems until it’s more fleshed-out? I know for a fact that Unity can build to OSX and Linux for free and without plugins or whatnot, so I’d like to see a version for those systems before I put down any money to support it.

Other than that, I think it looks great and has great potential! Don’t let it be limited by OS as that can be dangerous in the market. :slight_smile:

This is very good. Nice job!

It’s possible to have a webplayer version ? :slight_smile:

Thanks for the feedback guys :wink: So mac is something we are discussing and surely next year it will be available. The web player version is unluckily impossible in the way the game is designed.

A system like this is pretty much instant success.
Just don’t forget on hyping the game, even from the very early stages of development. People love to see creation at work.

Good luck guys and well done.

thank you, although the game is in development for more than one year now, we are starting now with the buzz and hype :slight_smile: just started :wink:

Looking damned good!!!

Yes! I’m sure you saw! It’s Rawbots! and it was canceled idk why. I was loving the idea.

I hope this goes on!
will follow it!

Aw man your CDN thing is slow, loading at 100kbit/s right now…

yeah this is something a lot of users from USA are complaining about! I think we need to invest more on our CDN :frowning:

I’m from germany though…

it just started speeding up. Downloading at 16Mbit/s now!

Edit: The game is sending passwords to the server without hashing them before. Change this please, alot of people use global passwords and we can’t be sure what you do with them.

yep it’s affected by the traffic a lot ;)…btw we are releasing a new version right now…so you will update again in few hours :slight_smile:

Edit: we update the game regularly every week.

I’d expect your launcher does this automatically when I restart the game!

Wait, why is the update 150MB? What’s new? Or is there a changelog somewhere and I’m too stupid to find it

The changelog will be posted on our blog soon (as usual), the reason why it is so big is something that we still have to understand in Unity. It seems like that even if we do not change the assets, just because we change code or some settings, the assetbundles are updated anyway.

You’ve go to be kidding me. That matchmaking completely sucks.

How is my tier 1 bobby car supposed to fight level 7 rolling fortresses?

Somehow, sticking more guns on the vehicle does not increase the firepower. What is this?